EA would clearly like you to think it’s deserved but for others, including us, it’s too generic and too lacking in new ideas to really qualify – even if it is very competently made. The Ishimura-style atmosphere is terrific yet, again, merely dabbled in.The plot and characters are not memorable but that doesn’t really matter as the game has never been shy about the fact that it’s a grab bag of ideas, visuals, and gameplay from multiple sources, from games like Resident Evil and System Shock to movies such as Alien, The Thing, and Event Horizon.ĭead Space may be an original IP but originality is not its strong suit, which is the main reason why its status as a survival horror classic is disputed. One seemingly invincible zealot that stalks the player à la Pyramid Head has a lot of potential, but again barely does anything of note and is dispatched in a most underwhelming fashion. The self-maiming Unitologist splinter group is a great concept, but never gets much screen time, while its mysterious leader is barely present in the plot. It’s not just that it’s a short adventure - nobody expects a DLC add-on to last another ten hours - it’s that not a single idea presented in the game is fully formed, existing instead as merely a surface level showcase of what a good idea might possibly look like. General briefness is by far Awakened‘s biggest problem. As one of the creepiest enemy types across the entire series, the Pack’s reappearance is welcome, even if it is generally brief. As well as the new cultists, we get a variant of the Stalker Necromorph, and the Pack return from Dead Space 2 to give Isaac yet more dead children to slaughter.
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